Mosaic Sudoku
Sudoku rewritten as tessellation. Numbers disappear; polyomino regions remain. A slower, quieter logic puzzle that asks you to see pattern, not arithmetic.
[ est. an indie studio // Ontario, Canada ]
pyx@nocturna:~$ ▌
/ 01 signal
Pyxis Nocturna is a one-person indie studio building small, considered software at the edge of the day. Puzzle games. Quiet tools. Experiments in attention.
The name is a compass (Pyxis, the mariner's constellation) and a time of night (Nocturna). It's what the work is: navigational objects for inner space, shaped after the world goes quiet. Everything here is conjured slowly, out of the digital ether — drafted, dreamed, debugged, one unhurried hour at a time.
/ 02 artifacts
Two mobile objects currently on the bench. Neither is published yet — think of this as a window into the workshop after hours.
Sudoku rewritten as tessellation. Numbers disappear; polyomino regions remain. A slower, quieter logic puzzle that asks you to see pattern, not arithmetic.
An untangle game set somewhere between a star chart and a loom. Drag the nodes until the threads find their orbit. Meditative, inevitably satisfying.
/ 03 transmission
Press, collaboration, a kind word, a bug report. All welcome on the same line.
direct contact [at] pyxisnocturna [dot] comReplies written by a human, occasionally nocturnal. Expect 1–3 days.